"Teaching people skills is still more of an afterthought compared to subject knowledge like math and science."
" We adults all agree teaching soft skills is important, but we're never quite sure how best to integrate it into the curriculum. "
“I’m not very focused on what I’m learning, but rather the grades I get. Anything that doesn't impact my grades doesn't matter.”
"[People skills] feel like something that teachers stick on a wall and expect you to do, not something you actually take seriously."
"I want to perform live music in a band"
"I want to get an A on the next math test"
“Educational games give the vibe of something my mom would force me to play! ”
“This game is so fun!! I would love to play it after Thanksgiving dinner!”
Through using gameplay to demonstrate the value of people skills, Terrible Workers actually works for shifting the motivation of high schooler to work on their people skills.
Without revealing the purpose of the game, we had students write down personal goals before and after playing Terrible Workers. Those that had played the game set more meaningful and diverse goals for self-improvement, rather than simply being tunnel visioned on academic achievement.
"Get into college"
"I aspire to get into an Ivy League college."
"I want to get into a good college.
"I want to finish my college apps"
"I'd like to travel the world and meet people"
"My goal is to get better at working with other people and building collaborative skills."
"i want to be a more confident speaker with less stutters and better thinking on my feet"
As part of our resource, we condensed our research and learnings over six months into 10 easily digestible design heuristics.
"Went above and beyond to create meaningful change"
You navigated this project with such creativity, going above and beyond in adding an extra layer to create meaningful change with the design heuristics. The students were totally, authentically engaged [with the game you made].